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The Case for Banning Laptops in the Classroom : The New Yorker - http://www.newyorker.com/online...
“My children play math games that combine the speed of an active video game with the materials of basic arithmetic—rewarding fast play and correctness—but why is it so important that they solve math problems as if they were driving a digital sports car at high speed? What about the integration of digital reward systems, so prevalent in and important to the business models of online gaming, into learning? These games prime and then exploit the user’s “compulsion loop,” an acknowledged behavioral modality linked to addictive behavior.” - × × ×