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How a board game is born, prototyped, and ultimately sold: the story of Crows / The PA Report - http://penny-arcade.com/report...
“Editor’s note: I’ve been addicted to the tile-based board game Crows since I first played it back in early 2011, and the business of creating and selling board games is an interesting topic. I invited Tyler Sigman, the designer of Crows, to a write a guest post to talk about how he creates, and ultimately sells, board games. It’s a fascinating process and I’m going to vouch for the quality of Crows. Enjoy!” • #проигры - × × ×
“Reviews have been positive, but the game is still very much unknown. Just as with video games, there much competition each year, and even having a good game is never a guarantee that something will get noticed and sell well. Thankfully, boardgames have a longer shelf life than most video games, but I’m not holding out hope that Crows will replace Carcassonne any time soon. However, someone did affectionately call the game “Crowcassonne,” which I take as flattery. And yes, the little wooden crows are “creeples,” a pun on Carcassonne’s beloved “meeples.” - × × ×