“Game achievements have come to affect our favorite pastime on many levels. A far cry from the high-score lists of our youth, the creation of predefined in-game goals have led to obsessive collection. Achievements are being added to a growing list of game genres, from the simplest casual puzzler to gargantuan industry standards like World of Warcraft. Their rise is leading to raging debates on both industry and enthusiast fronts: What in-game objectives ought to merit achievements? How can games best be designed with achievements (and achievers) in mind? What further rewards can be tied to achievements to enhance their effective use in games? How much worth do game achievements truly have? In order to better approach these and other questions, GameCyte consulted Rene Weber, a professor of psychology and telecommunications, and Patrick Shaw, a game designer/developer, who recently collaborated to research and define player types and motivations in modern gaming.” #проигры • #схватил_за_мозг • #малая_механизация • #игрофикация - × × ×