“Here you might object: yes, bad gamification can be like that, but good gamification is about user engagement, not just about setting up a sham market, where we've replaced the real money with shiny badges and hope nobody notices. And, indeed, that was an objection levied at socialist competition as well. Opponents from the left complained that communism was supposed to reduce workers' alienation, with monetary motivation replaced by a real engagement with one's work. Just replacing money with bridge-building games, giant commendation banners, and shiny badges was, they alleged, some kind of bizarro-world capitalism with payment in trinkets, more than it was communism. In one anecdote (p. 79), a carpenter and veteran Soviet partisan complained that he was happy to work as much as he could to build the new socialist country, but it was nobody's business to tell him how to work, or line him up in competition against another carpenter.” #пронеигры#игрофикация - × × ×
“It took all of my willpower not to title this essay, "In Soviet Russia, Gamification Engages You". - × × ×
"I've suggested the term "exploitationware" as a more accurate name for gamification's true purpose, for those of us still interested in truth. Exploitationware captures gamifiers' real intentions: a grifter's game, pursued to capitalize on a cultural moment, through services about which they have questionable expertise, to bring about results meant to last only long enough to pad their bank accounts before the next bullshit trend comes along." • #пронеигры • #игрофикация - × × ×